It’s not every day you get to design a big ass new editorial site from scratch. This is a look into the design process for Polygon, the second of two huge projects tackled by Vox Product in 2012. Be warned: this is a deep look at our process and our work. Grab a beer or three, and join me for a…
Failed to post this during E3, but the fine folks at G4 asked me to make an appearance — my first under the Polygon banner! — and discuss this year’s showing. Spoiler alert: It wasn’t a very impressive year.
Since I mentioned it last time (2007!) I thought it only appropriate to share it again: Erin made the pages of New American Paintings once more. I’ve included some cropped images of the work, but you can find nicer versions on her website. Or you can order the issue directly from NAP here.
I pitched it as a supergroup. The slide on my presentation was a Crosby, Stills, Nash & Young album cover not because I have any particular affinity for “Teach Your Children” but because the super-constituents themselves are right in the band’s name. My supposition was that making a dent in video game coverage in 2012 would require more than great content – which I know this team can deliver – and more than great technology – which I know Vox Media can deliver. It would require visibility, insight, and dedication, which are far more difficult to ensure.
While I wouldn’t call assembling this murderer’s row of gaming writers an “easy task,” I was frequently surprised at how eager people were to be a part of something new. Like I wrote in my goodbye post, video game media is changing and has been changing for as long as I can remember. Some organizations can’t accommodate that change and we’ve seen the results.